Re: [code] cpp post_init.lua

From: Ryan Pusztai <>
Date: Fri, 14 Mar 2014 16:22:55 -0400

Hi Mitchell,

On Fri, Mar 14, 2014 at 4:17 PM, Mitchell <> wrote:

> I am sure I am doing something wrong, but I don't get my C++ files (i.e.
>> *.cpp, *.h, *.hpp. and *.cxx) to load a cpp post_init.lua file anymore. I
>> think that the I saw in 7.1 that
>> * Split C/C++ lexer into separate lexers and replaced default "cpp"
>> module with "ansi_c".
>> happened. I have the post_init.lua file in "~/.textadept/cpp/post_init.
>> lua".
>> Did I miss anything? I thought this would still load after the change
>> referred to above.
>> Any ideas? Does the 'cpp' directory need to be renamed 'ansi_c'? I though
>> that was only for C.
> Since Textadept's `modules/cpp/` module was renamed to `modules/ansi_c/`,
> there is no more "cpp" module and thus your `post_init.lua` will not load.
> If you rename it to `init.lua`, it should load as a full blown module. You
> might have to tweak it if it depended on tables like "keys.cpp" to exist,
> though. Let me know if that doesn't help.

So to be clear I will:
 - rename ~/.textadept/cpp/post_init.lua -> ~/.textadept/ansi_c/init.lua

but I do use "keys.cpp" heavily, so should it be changed to "keys.ansi_c"?

Does "post_init.lua" support still exist? Did I miss this change in the


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Received on Fri 14 Mar 2014 - 16:22:55 EDT

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