# Thirteen

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# Rules

## Overview

Thirteen (or Tien Len) is a 4-player card game.

## Card Ranks

Cards are ranked from 2 (highest) to 3 (lowest): `2 A K Q J 10 9 8 7 6 5 4 3`

.
Additionally, suits are ranked from high to low: `h d c s`

. Therefore the `2h`

is the strongest card, followed by `2d`

, etc.

## Card Combinations

Thirteen is played with the following card combinations:

- single - Just what it sounds like, a single card, like
`3s`

. - set of
`n`

- Set of`n`

cards.`3s 3c`

would be a set of 2,`4s 4c 4d`

a set of 3, and so on. They do not have to be the same color suits. - run of
`n`

- Run of`n`

cards (at least 2).`3s 4c 5d`

is a run of 3. - run of
`n`

(flush) - Run of`n`

cards with the same suit, such as`3s 4s 5s`

. `m`

consecutive sets of`n`

- A combination of a run of`m`

(at least 2) and sets of`n`

(at least 2).`3s 3c 4s 4c 5s 5c`

is 3 consecutive sets of 2.

## Game Play

The player who has the `3s`

starts and can play any valid combination. Players
continue counter-clockwise playing the same combination, but with higher end
cards. For example, the pair `3s 3d`

can be beaten with `3c 3h`

or `4s 4c`

. The
same applies to runs: `3s 4c 5d`

can be beaten by `3c 4s 5h`

. Only the highest
last card matters. Players have the option of passing when it is their turn.
Once 3 players in a row pass, the winner gets to start with a new combination of
his/her choice. The first player who plays all 13 of his/her cards wins and the
game continues until one loser remains.

### Bombs

While 2s are the strongest cards, certain hands called bombs can beat them:

- 3+ consecutive sets of 2 or a set of 4 beats any single 2.
- 4+ consecutive sets of 2 beats any set of 2 2s.
- 5+ consecutive sets of 2 beats any set of 3 2s.
- Nothing beats a set of 4 2s.

If a 2 or set of 2s is in play, a player can play a bomb and knock the person who played the 2 or set of 2s out. Play resumes with the new card combination. Bombs can be played even if a player had previously passed.

## Notes on Variations

- A card combination including the
`3s`

must be played to start. Some variations allow any 3 consecutive sets of 2 to be played, but that is not the case here. - There is no flush locking/unlocking for runs of
`n`

. Only if a run of`n`

is initially suited when played, all runs following it must be suited. If a run of`n`

is initially unsuited, any suited runs that follow it do not require even higher runs to be suited. - There is no such thing as instant win unless you have a run of 13 starting
with the
`3s`

in which you can play it for an instant win. - The winner of the previous round does not start; the player with the
`3s`

does. - There is no card trading or exchanging at all.