Thirteen (or Tien Len) is a 4-player card game.
Cards are ranked from 2 (highest) to 3 (lowest):
2 A K Q J 10 9 8 7 6 5 4 3.
Additionally, suits are ranked from high to low:
h d c s. Therefore the
is the strongest card, followed by
Thirteen is played with the following card combinations:
- single - Just what it sounds like, a single card, like
- set of
n- Set of
3s 3cwould be a set of 2,
4s 4c 4da set of 3, and so on. They do not have to be the same color suits.
- run of
n- Run of
ncards (at least 2).
3s 4c 5dis a run of 3.
- run of
n(flush) - Run of
ncards with the same suit, such as
3s 4s 5s.
mconsecutive sets of
n- A combination of a run of
m(at least 2) and sets of
n(at least 2).
3s 3c 4s 4c 5s 5cis 3 consecutive sets of 2.
The player who has the
3s starts and can play any valid combination. Players
continue counter-clockwise playing the same combination, but with higher end
cards. For example, the pair
3s 3d can be beaten with
3c 3h or
4s 4c. The
same applies to runs:
3s 4c 5d can be beaten by
3c 4s 5h. Only the highest
last card matters. Players have the option of passing when it is their turn.
Once 3 players in a row pass, the winner gets to start with a new combination of
his/her choice. The first player who plays all 13 of his/her cards wins and the
game continues until one loser remains.
While 2s are the strongest cards, certain hands called bombs can beat them:
- 3+ consecutive sets of 2 or a set of 4 beats any single 2.
- 4+ consecutive sets of 2 beats any set of 2 2s.
- 5+ consecutive sets of 2 beats any set of 3 2s.
- Nothing beats a set of 4 2s.
If a 2 or set of 2s is in play, a player can play a bomb and knock the person who played the 2 or set of 2s out. Play resumes with the new card combination. Bombs can be played even if a player had previously passed.
Notes on Variations
- A card combination including the
3smust be played to start. Some variations allow any 3 consecutive sets of 2 to be played, but that is not the case here.
- There is no flush locking/unlocking for runs of
n. Only if a run of
nis initially suited when played, all runs following it must be suited. If a run of
nis initially unsuited, any suited runs that follow it do not require even higher runs to be suited.
- There is no such thing as instant win unless you have a run of 13 starting
3sin which you can play it for an instant win.
- The winner of the previous round does not start; the player with the
- There is no card trading or exchanging at all.